Run Windows games on Apple Silicon — free, open source, with an open compatibility database that tells you what actually works.
Highball Run Windows games on Apple Silicon. Free, open, and never locked to one Wine build.
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Highball is a native macOS app (and CLI) that sets up Wine, DXMT, D3DMetal and DXVK for you, installs Steam or connects your Epic library, and tells you honestly what runs, what doesn't, and which renderer to use.
The difference is the data. Every verdict comes from an open, CC0 compatibility database: verified runs, per-game renderer verdicts, and the kernel-anti-cheat blocklist, with provenance on every claim. It's a standalone dataset any tool can build on (highball-db (opens in a new tab), browsable at gethighball.com/database (opens in a new tab)), so you can check whether your game runs before downloading a byte.
macOS 14+, notarized. Drag it to Applications, open it and press Get started: Highball installs Rosetta if needed, downloads the engine and prepares a Windows environment, then asks where your games are (Steam, Epic, or a Windows program you have).
Or with Homebrew:
Not sure it'll run your game? [Check the compatibility database →](https://gethighball.com/database/)
Beta, working end to end: one-button setup → Steam login → game, with the graphics mode picked per game from the database and msync-accelerated launches. Auto-updating. Not a paid tool and not a thin wrapper: engines are assembled from pinned, SHA-256-verified upstream builds, and the compatibility data is public and free for anyone to reuse.
That's the whole point of the project, so the answer lives in an open, CC0 database: a verified renderer verdict, the frame rate people actually got, and provenance on every claim. Verified runs, community reports and machine-derived predictions are labelled separately, so you always know which one you're looking at, and it flags kernel-anti-cheat titles as impossible before you download 80 GB.
Cyberpunk 2077, for one, runs 60–82 fps on an M5 (D3DMetal + FSR 2.1), and Red Dead Redemption 2 plays on an M1 Pro after a MoltenVK fix that is now a pull request upstream. Renderer switching, 32-bit apps via Wine's WoW64, Windows runtimes, ReShade, and your Epic library via Legendary work too.
Steam and Epic (through Legendary) work on the default engine. Rockstar, the EA app and Ubisoft Connect draw their sign-in windows in an embedded browser that needs Highball's Wine 11 engine (built from the CrossOver 26.3 tree); Play offers that engine when a game needs it, and
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